The three-year-old virtual reality device Oculus Rift has been on sale, while the game media Eurogamer a comprehensive review of Oculus Rift. The biggest surprise for them in the test is that Oculus rift feels more like a standalone platform than just a piece of hardware. When you put it on, go to the main menu Oculus
registration values that a application must use to properly register OSP within Wwise. The header file also includes (commented out) Source code this shows how to properly register the plugin with the Wwise ru N-time. Win32 and x64:contains the DLL used for both the Wwise tool and the user application. Bin\plugins:contains OculusSpatializer.dll and Oculusspatializer.xml. Located in \win32 or \x64.
installation (Installation)
Copy the folder Copy the files found in the folder
Note: "Platform" =
Some people say that virtual reality is the future, while others say that virtual reality is promising! What I want to say is that these statements are not exaggerated at all.
Our world needs a good change!
For example, Oculus and VR bring us changes.
I want to talk about the news that "doctors use Oculus and GoPro to turn virtual surgery into reality" has been r
conditions to play VR games?
To play VR games must have a set of VR equipment, the first VR equipment is the legendary helmet-type virtual game machine, as shown in the following figure, matching the corresponding prote
Code profiling
Original Author: Tony Parisi
So how exactly does unity support the Oculus VR operation. First, let's look at how the unity scene is built. In the Unity Integration Development package There is a camera preset, which provides the most basic VR technology, including: Oculus Stereo rendering and head tracki
Code profiling
Original Author: Tony Parisi
So how exactly does unity support the Oculus VR operation. First, let's look at how the unity scene is built. In the Unity Integration Development package There is a camera preset, which provides the most basic VR technology, including: Oculus Stereo rendering and head tracki
Oculus VR UI gaze interaction in Unity
According to the translation of the "UI gaze interaction in VR" to organize and complement, only the implementation steps.Original link:
"UI gaze interaction in VR"http://gad.qq.com/article/detail/7173433
Add-on package download address:
Oculussampleframework.unitypackagehttps://
1, download Oculus corresponding to their own operating system SkdruntimeI am here the window System, the download is 0.6.0.0 version of the2, the installation runtime, the computer lower right corner of the status bar will appear a small eye to indicate the installation is successful, the specific parameter setting method I won't say it here, there's a whole bunch of tutorials on the Internet.3, the download good SDK into unity, there are two folders
: fixed the collapse of the character modeling, the picture can be more landscaping, you can find ways to let the characters and VR users to reach the interaction ... We decided to continue to develop the subsequent version, so that the picture is more beautiful, the stage is more gorgeous, even more songs, but also can give Chichi greater surprise.
==> detailed content2. Case study (2): How a game editor makes life's first
potential in this new and still evolving VR field. Space siege and multi-sensory applications in VR games
In stand-alone and PC games, immersion is divided into three categories: narrative immersion (players are involved in the story), tactical immersion (players performing operations involving skills) and strategy im
Computer Graphics learning methods and related books, games, GIS, VR, and 3D engines can all be viewed.This book referred to the Preface:Based on my current level, I learned three major credits for 3D graphics:A. Space ry mathematics: Space ry transformation, acceleration algorithm, Polygon technology, curves and surfaces, intersection testing, and collision testing.B. Illumination coloring system: illumina
course)
16) david h. Eberly's 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics
17) Alan H. Watt, 3D computer graphics (3rd edition)
18) Computer Graphics of James D. Foley and others: Principles and Practice in C (2nd edition). Let's take a look at this Bible when it's okay.
Part 4:
Where can I download the materials? My csdn resources are available. I will upload them one after another. You can also search for them online.
Computer Graphics learning methods and re
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